nanaxtrac.blogg.se

Super ghouls and ghosts rom not working
Super ghouls and ghosts rom not working









super ghouls and ghosts rom not working
  1. #Super ghouls and ghosts rom not working install
  2. #Super ghouls and ghosts rom not working archive
  3. #Super ghouls and ghosts rom not working code
  4. #Super ghouls and ghosts rom not working windows

  • The game is on 2 floppy disk images (.dim files) in a single archive called daimakai.zip placed in a roms/圆8k_flop subdirectory.
  • 圆8000.zip (X68000 ROMs) in the roms directory.
  • #Super ghouls and ghosts rom not working windows

    On Windows I think it's all just relative to your "mame" folder. mame in my home directory, and common ones are in /usr/share/games/mame.

    #Super ghouls and ghosts rom not working install

    I'm using a system-wide install of MAME on Linux (from deb-multimedia), so some paths are in. And again, the reason I got this was to get a spare working A board and C-board.I don't know much about MAME, but here's what I figured out to get MT-32 music working in the X68000 port. Don't think he has the ability to re-shuffle/customize your modified ROMs. I tried combining the ROMs but they don't match up with anything the seller was a local guy, bought it from one of the "ebay like" local online sites. I gave up on this since there is no way I can manage to get something up running on this board because of that PIC and none of the ROMs seems match to anything. This is a typical repro from China (or Spain or Italy) which uses un-reproducable parts from "not so popular" games (another reason that they are now rare and have high collectable value). May be to protect the bootleg from other bootleggersĪnyway, the A and C are originals. There is this PIC microcontroller which I don't know its purpose.

    #Super ghouls and ghosts rom not working code

    no code or numbers on them) and lastly, the idiots soldered one of the C-board connectors the other way around (I mean one of the notches on C-board connector needs to bend it to get plugged in)Īlso, it is not a 100% copy of any known Capcom B-board. Third, the PALs are not officially labeled (i.e. Second, when you hold it, you feel its repro, lighter green solder mask, poor solder job. How I can tell?įirst, there are no Capcom logo or B-board number silkscreened. The photos can be misleading because it is indeed a good repro. It is not originally manufactured by Capcom (or whoever the official PCB manufacturer for Capcom was back then). Is there a way to determine the type of the C board asic by examining the program ROM the B-board is indeed a "back-then" (around 90's) reproduction. The C board PCB is a 88622-C-5, just like the Final Fight C board but the ASIC is not a CPS-B-04 (tested on my FF didnt worked). I've read some MAME source code on the net mentioning a bootleg B-board with PIC but the title was Street Fighter not C&D.ġ) Can I convert this into something else? Such as Ghouls'n Ghosts?Ģ) Do you think it would worth dumping the ROMs before I decide what to do with this? (May be they are already in MAME, don't know yet)ģ) The bootlegger scratched out the C board ASICs model number on the chip. I understand this is an adaption for the lacking Q-sound but the loop is taken so short It really sounds annoying. The only problem I see with this half-bootleg is that the music in levels are looping. The sprite priorities are OK (Better than the single PCB bootlegs).

    super ghouls and ghosts rom not working super ghouls and ghosts rom not working

    It plays the C&D with correct name & logo (Not a "Dinosaur Hunter"). The B board is a genuine bootleg, not a convert/hack, with a PIC16C55 microcontroller on it.

    super ghouls and ghosts rom not working

    I knew it was a bootleg but the price was OK for just a working A board, a spare C board and sh** load of EPROMs.











    Super ghouls and ghosts rom not working